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Bungie announced some massive changes for the Luna’s Howl and the Not Forgotten in their April 24th weekly blog. These hand cannons were introduced at the start of the Forsaken DLC and are rewards for completing a grueling Competitive Crucible quest chain. They are considered two of, if not the two, best weapons in Destiny 2 PVP. They are both Precision Frame hand cannons with maximum accuracy and minimal recoil. They fire 180 rounds-per-minute (RPM) and come with the unique perk, Magnificent Howl. Magnificent Howl rewards a significant amount of bonus damage to a player’s next shot after they land

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Published on | by PlanetDestiny

Shin Malphur, the famous “Man with the Golden Gun,” killer of Dredgen Yor in the battle at Dwindler’s Ridge, has long been regarded as a hero; a champion of the Light who cannot abide even an ounce of Darkness among other Guardians. But the legend he has built for himself is no more than a façade, carefully crafted to maintain a specific appearance, below which hides a network of deception, deeper than any among the Light or Dark could have anticipated…   When viewed as he truly was, not as he is imagined, we challenge the known mythologized depiction of the

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Published on | by PlanetDestiny

Xur is located on Titan. He brought some great stuff this week:

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The Forward Path (Adaptive)

  • Pros: Quick reload speed & handling. High aim assist.
  • Cons: Below average magazine size.


  • Red Dot 2 MOA, Red Dot Micro, Rifle Scope SSF
  • Armor Piercing Rounds, Extended Mag
  • Tap the Trigger
  • As far as stats go, this is an impressive weapon. But this auto rifle is let down in the perks department. The scopes are passable, with short and long range options. Short range will offer a wide field of view, but poor damage and aim assist. Long range offers a narrow field of view but better drop off characteristics.

    Extended Mag is an easy choice; I’ve rarely found a use for the over-penetration of Piercing Rounds. Tap the Trigger, which grants a short period of increased stability and accuracy on initial trigger pull, is decent since it’s a perk that will activate for every encounter, but nothing game-changing.

    High aim assist, range and stability for the Adaptive archetype are the main calling cards here, so throw on a Kinetic Counterbalance mod and give this weapon a shot. You won’t be out-dueling most Uriel’s users, but if you can make them miss, you’ll have the more forgiving weapon.

    The Time-Worn

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    Published on | by PlanetDestiny

    Each faction has brought four weapons to the Tower, in addition to a fifth weapon that will be available once this Faction Rally ends. Here’s what you can get, along with some quick thoughts on their effectiveness in PvE and PvP.

    Dead Orbit

    Dire Promise

    A high-ROF hand cannon, the Dire Promise can be effective in the Crucible in the right hands. High handling speed, along with good magazine size and stability make it a versatile CQC weapon, but less effective in PvE combat when impact stats count for a lot. The presence of the Triple Tap perk is mildly confusing on an archetype not typically suited to PvE.

    Three Graves

    Good range and stability make this one of the few pulse rifles that can almost compete in the Crucible at scout rifle distances, especially when used on a flanking route or as a team-shot weapon, but the low handling speed and slow ROF hold it back. Outlaw and Extended Mag make this a good bet for a PvE pulse.

    Eleventh Hour

    Veist weapons emphasize fast handling and combat readiness, and this sidearm is no different. Although this foundry is rarely used in PvP at the moment (despite being tuned

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